![]() Take the folder named 123abc (if you want to use that) and and make it like this: Rename the paths so that they match with what your paths are. In the mores track this is the MoresShort folder. This is unpacked into the 123abc folder as it contains the track dds file and the tdf fileį) now go into one of the config folders. So create a new folder under 123abc for each config and unpack each mas into its own folderĮ) using the mores track as an example you also then have a mas called mores.mas. Anims.mas goes into anims folder, gmt.mas goes into gmts folder and so forthĭ) you have some mas files left. In rf2 original folder the files are inside version number folder.Ĭ) unpack all those mas files into the same name folders. Create these folders in the 123abc folder and put them under correct sub folders: Assets, anis, gmts, maps. Name it 123abcī) check the file structure from the moddev joesville map. With cars it is very similar.Ī) create a folder in your locations folder for the track. I don't know about unpacking rfcmp files but if you have a mod car or track installed you can unpack the mas files into dev mode. Will have to look at the shading when I start fixing materials.With that you can right click a rfcmp file in your file explorer and you have the option there to "install to devmode". LCD Scoretower Numbers look hideous as of now. You can't tell with the naked eye, but they're far enough to not So in the meantime, I took the cars' inside panels and shrunk them ever so slightly. May have to do with materials or smoothing groups. Apparently has to do with the rFactor 2 engine not liking meshes too close together, but another modder said they didn't have such issues with the same model, VEH Templates will be given at a later date.Ĭopy and paste these into your UserData/player/Settings folder, or even its individual track folders.Ĭars may flicker when damaged. Steam deleted the links to these safe and useful files!! >:( Look here for the templates, original MediaFire links are in the full ReadMe below. Plenty of real and fictional Dirt Oval Tracks Over 20 Real Drivers, along with my own car Terre Haute Action Track (Terre Haute, IN) Illinois State Fairgrounds Speedway (Springfield, IL) ![]() Roll of Thunder Speedway (RSRVille, RSR) (Fictional) Rogers Speedway (Rogers Street, RSR) (Fictional) Indiana State Fairgrounds Speedway (Indianapolis, IN) The Dirt Track Charlotte Motor Speedway (Concord, NC)ĭuQuoin State Fairgrounds Speedway (DuQuoin, IL)įederated Auto Parts I-55 Raceway (Pevely, MO) From iconic venues, to the lesser known, and even a few of my originals. Ranging from 1/4 Mile to 1 Mile, these tracks are ovals of varying shapes, banking, and length. Wide tires, bouncy suspension, and a light, tube chassis are among the other essential parts that make these cars stand out and shine on theĭirt ovals around the United States, Canada, and even elsewhere, every weekend from Spring to early Fall, with special events held during the winter Holiday season, including indoor stadium racing!ĭo Stock Cars still race on dirt? You bet they do, and they aren't going anywhere, but over 110 Mph and into your rFactor 2 library!! To an Open Super Late Model engine, usually up to 900 HP. Under their hood lies anything from a GM CT Crate engine from 350 to 400 HP, Their futuristic body design aids in the downforce and aerodynamics needed to powerslide on the slippery dirt tracks. Very loosely based, especially the dirt ones, which look more like Road Course Prototypes than a modern production car, or even a NASCAR Stock Car, or most Asphalt Late Models. Late Model is a catch-all term for purpose-built stock cars that race on local oval tracks, both dirt and asphalt (which are coming soon through RSR's STSFactor 2). In addition to Dirt Late Models, we also have a preview mod for our upcoming Sprint Cars, both Wing and Non Wing. ![]() Such as damage mapping, RealRoad, and animated flaggers, officials, and drivers. Graphical updates will come later, which will bring out the most we can with rFactor 2. Handling will be tinkered with and updated often, based on feedback and By now, we have better equipment, and our skills have improved at least a little since that lastĪs the title indicates, this is a Beta, so there is still a lot of work to be done, especially as far as graphics and handling. Titles, where we are still active, and return to rFactor 2 when we have better skills and equipment. ![]() After a rough start in rFactor 2 several years ago, we decided to go back to those aforementioned Randle Sim Racing has been making mods for NASCAR Heat 2000 and rFactor 1 for just over a decade now. Thank you for downloading RSRFactor 2 Dirt Late Models and Tracks Beta 1. ![]()
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